Re: [OT] A significant
On Jul 24, 2007, at 4:40 AM, terryc wrote:
It is a no brainer for me as well. I always buy the windows  
versions of games now. I know I will get a far longer playing life  
out of them. The past Linux versions of games (and other apps) are  
impossible for me to get running on any of my linux systems.
I don't know about that.  I have Windows games I can't play anymore  
because they require an old version of Windows that doesn't have  
drivers for modern hardware.  And I have a lot of DOS games that  
don't have sound anymore because modern sound hardware doesn't bear  
any resemblance to a Sound Blaster or Adlib card.  Older versions of  
Linux can usually be coaxed into working by retrofitting a newer  
kernel to get newer driver support.  The userspace interfaces for  
things like sound and video have stayed relatively stable for a  
surprisingly long time.
Macintosh stuff is out because it is closed software and closed  
hardware.
So is a Windows gaming system if you put a decent video card in it.   
NVIDIA makes the best, most compatible cards for gaming, and their  
drivers are notoriously closed-source.
Mac stuff does have one major advantage -- the hardware is much more  
standardized.  There's only a few video cards you have to support  
instead of dozens.  It's almost more like targeting a console than  
targeting a PC, that way.
I think it'll be long time before any OS can compete with Windows for  
the sheer number of games available, though.  Windows courted the  
gaming market early with subsystems like DirectX aimed at high- 
performance graphics.  Linux took longer to adapt the slow, clumsy  
network-socket based X Windows system to doing high-performance 3D,  
and it's also only recently that Linux systems became standardized  
enough that you can supply a binary and reasonably expect it to run  
on most users' systems.  That said, it's come into its own lately.   
The Linux build of Second Life runs flawlessly on my SuSE Linux box  
and gives me a frame rate as good as I get under Windows on the same  
hardware (as long as I'm using those pesky closed-source NVIDIA  
drivers, of course).
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