Michael Heironimus wrote: > Other first-person shooter engines under the GPL include the original > Quake, Marathon/Aleph One, and (just recently) Duke Nukem 3D. I don't > think any of them are packaged for Debian, and all of them have the same > problem of having very little open source game content as Quake 2. > However, all 3 are mature engines that had the benefit of being > developed by a full-time paid staff that had to fix the bugs to sell the > game and make money. Duke Nuken will be packaged soon, I hope, probably in the contrib section. A developer has already announced intent to do so. It also includes the "build" engine on which Duke Nukem was based, which is a basic first person engine, not very technically advanced, but does include some basic demo games and can be used to create more. Crystal Space is probably better. I think there is also an engine called "cube", not in Debian. As far as fixing bugs, don't get me started on the bugs in Duke Nukem; explosion display and damage handling near objects and walls is particularly broken and was in the retail game too iirc. What a game company really has going for it is an art department. It's no cooincidence that the content is never freed along with these games. (Space Control II being a notable counter-example in a different genre.) -- see shy jo
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