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openGL question


At the moment I am making some openGL programs in C. When I run the
program, I find it pretty slow, considering the low amount of polygons.

I have a Diamond Fire openGL 1000 Pro video card, but, AFAIK, there is no
special support for it under X.

So few questions:
- is it possible that because of the lack of support for my videa card
all 3D stuff is done by my main CPU?

- could it be that I am missing some libraries which should be needed when
running GL programs? (I have currently installed glutg3 and glutg3-dev)

- without native video card support, is it possible (with a trick
perhaps?) to bypass X or something?

- how can I view/set 3D/GL settings for my X?

Thanks in advance,

  NT is the OS of the future. The main engine is the 16-bit Subsystem
  (also called MS-DOS Subsystem). Above that, there is the windoze 95/98
  16-bit Subsystem. Anyone can see that 16+16=32, so windoze NT is a
  *real* 32-bit system.

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