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Re: Debian Gamers/Developers



Benedict Verheyen wrote:

On a sidenote: java is not bad for such type of games too with the added
advantage of being crossplatform. Also, a lot of games already exist with
available source code.
A while back i looked at game programming and studied it a bit. In java
the basics that go for c++ game programming still are valid in java.
For instance the need for double buffering, drawing in a memory screen
dump before copying it to the screen to get faster updating and less
flickering to name just one thing.

Java really is a poor choice for Debian as the implementations of Java
by Sun and Ibm are proprietary and aren't included in Debian.

Also byte-compiled code is quite slow. Compilling the code kind of
defeats it's purpose as c++ would be better in that case. IMHO g++ is
more mature than gjc (gnu java compiler).

The crossplatform aspect pretty much disappears when you aren't able to use
Sun's software. Also that's not so much of a problem when source
code is available. Many free games have been ported back and forth from
linux to windows (http://www.flightgear.org/) and even vice versa (zsnes, well it's not exactly a game...).

Bijan



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