Re: OT: Programming books
java is soooo dog slow! way too slow for serious game development!
On Tue, 2002-10-15 at 23:26, Gianfranco Berardi wrote:
> Crispin Wellington wrote:
> > On Tue, 2002-10-15 at 14:04, Gianfranco Berardi wrote:
> >
> >>Crispin Wellington wrote:
> >>
> >>While most games are developed for Windows systems, you can find a lot
> >>of useful information at gamedev.net and such.
> >
> >
> > Oh yes! And gamasutra.com is another excellent resource.
> >
> > Crispin
> >
>
> Yeah, how could I forget gamasutra? I am a card carrying member of the
> International Game Developers Association (hehe I got to say that I am a
> card carrying member of something), and that is basically THE site
> since it also pretty much gets the info from Game Developer Magazine.
>
>
> BTW, a good book on taking you through a project is "OpenGL Game
> Programming." It teaches you OpenGL while taking you through what a game
> needs. Unfortunately it is also Win32 centric, so you will have to use
> "Linux Game Programming" to port any examples I guess B-)
>
> As far as languages go, C/C++ is what is generally used. Java is getting
> better in terms of efficiency and speed, and other languages also have
> their place. I have seen some pretty interesting Delphi games/demos.
> Flipcode.com has an Image of the Day galary. Some of the developing
> screenshots are pretty cool, and not everyone uses the same language.
> That site also has code and tutorials on different aspects of game
> development/programming.
> Gianfranco
>
>
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