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Re: OT: Programming books



java is soooo dog slow! way too slow for serious game development!




On Tue, 2002-10-15 at 23:26, Gianfranco Berardi wrote:
> Crispin Wellington wrote:
> > On Tue, 2002-10-15 at 14:04, Gianfranco Berardi wrote:
> > 
> >>Crispin Wellington wrote:
> >>
> >>While most games are developed for Windows systems, you can find a lot 
> >>of useful information at gamedev.net and such.
> > 
> > 
> > Oh yes! And gamasutra.com is another excellent resource.
> > 
> > Crispin
> > 
> 
> Yeah, how could I forget gamasutra? I am a card carrying member of the 
> International Game Developers Association (hehe I got to say that I am a 
>   card carrying member of something), and that is basically THE site 
> since it also pretty much gets the info from Game Developer Magazine.
> 
> 
> BTW, a good book on taking you through a project is "OpenGL Game 
> Programming." It teaches you OpenGL while taking you through what a game 
> needs. Unfortunately it is also Win32 centric, so you will have to use 
> "Linux Game Programming" to port any examples I guess B-)
> 
> As far as languages go, C/C++ is what is generally used. Java is getting 
> better in terms of efficiency and speed, and other languages also have 
> their place. I have seen some pretty interesting Delphi games/demos.
> Flipcode.com has an Image of the Day galary. Some of the developing 
> screenshots are pretty cool, and not everyone uses the same language. 
> That site also has code and tutorials on different aspects of game 
> development/programming.
> Gianfranco
> 
> 
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