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Re: 3dfx & openGL? what do I need? (kernel 2.4, X 4.x)



On Wed 28 Mar 01,  1:28 AM, Erik Steffl said: 
> 
>   this is confusing - I thought they use mesa (or basically any openGL
> lib) and mesa was in turn implemented to use glide, so if new mesa
> supports glide3 then all the games run fine...
 
erik,

glide is not mesa and mesa is not glide.

mesa is an implementation of opengl which uses whatever resources are
available to render.

glide is a very low-level library that accesses the 3D capabilities of your
board.  and you can't do much with it.  you can set a point of view, define
a triangle and couple of other things.  very low level.

glide and mesa are not orthogonal -- they work together.  in other words.
an application receives an opengl command.  it uses mesa to render whatever
it is that needs to be rendered.   opengl makes use of glide to perform
certain operations ultra quickly.

that's the relationship between mesa and glide.

pete



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