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Re: Wesnoth 1.2 uploaded



On Mon, Dec 25, 2006 at 09:16:29PM +0100, Isaac Clerencia wrote:
> On Sunday, 24 December 2006 10:06, Andreas Barth wrote:
> > Please allow us to remind you once again on the upload policy: If your
> > upload is not meant for Etch, do not upload it to unstable but to
> > experimental.  If your upload is meant for Etch, please make sure prior to
> > your upload that it matches our criteria as mentioned in the last mail,
> > and also make sure your upload actually reaches Etch.

> I've been some days away and Wesnoth 1.2 was released in the meantime, I've 
> uploaded it to unstable today, and then I've read Andreas's message about the 
> upload policy. Sorry for uploading to unstable without prior permission.

> I think Wesnoth 1.2 should be included in Etch. Just now Etch has Wesnoth 
> 1.1.12 (aka 1.2rc1), which was released a month ago. In these month we fixed 
> several nasty bugs in 1.1.13 (1.2rc2) and 1.1.14 (1.2rc3) and as everything 
> seems to be fine, we've released it as 1.2 now.

> You can have a look at the changelog from 1.1.13 at:
> http://svn.gna.org/viewcvs/*checkout*/wesnoth/tags/1.2/changelog
> (it has some new stuff, but it's not code, just images, translations, 
> icons, ...).

> And it includes several important fixes like:
>    * fixed a crash when image is missing (patch #647, thanks to pauli)
>    * fixed a crash when attacking a sea serpent (bug #8075) (patch #648)
>    * fixed a crash in the recall event_handler
>    * fixed game crashes during AI turn (#7988)
> and some AI fixes. In addition the current version in Etch has some 
> incompatibilities with the 1.2 multiplayer server that would prevent people 
> from playing in the 1.2 mp server.

> I hope this can go in :)

 1516 files changed, 100841 insertions(+), 99201 deletions(-)

Aieee.

Even the code-only changes add up to about 1200 lines.  The only way I could
see letting this in would be if it were allowed to age for twice the normal
time, and then only because it's a game...

-- 
Steve Langasek                   Give me a lever long enough and a Free OS
Debian Developer                   to set it on, and I can move the world.
vorlon@debian.org                                   http://www.debian.org/



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