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Re: motivation (Re: It's all about trust)

On Mon, 27 Oct 2008, Matthew Johnson wrote:
> On Mon Oct 27 20:28, Holger Levsen wrote:
> > Her basic idea is, that in addictive games the first levels of success are 
> > easy to achieve and then it gets harder, but only so slowly so that people 
> > dont loose motivation. She also manages very well to carry this over to free 
> > software development and I suggest you watch it (its 45min), as she can 
> > really connect this much better than I can do here.)
> > 
> > Currently, in Debian it is (still) really hard to get involved and part of the 
> > project (though to be fair, it's perceived even harder than it is). DM was a 
> > good step in the right direction and we should keep that direction, not add 
> > too many levels of access, priviledges and buerocrazy.
> Surely the multiple levels are the point she is making? By having
> multiple levels of access and/or privileges you can slowly give them out
> and make the early ones easier to attain. The reason for creating
> posts/roles/statuses which are more restricted than full access is that
> you can make it correspondingly easier to be granted them and therefore
> they can be used to help people not lose motivation before they manage
> to get the full access.

In case it's not clear, I agree with Matthew and it's the underlying logic
of my proposal. I don't know what is bureaucracy in the eyes of Holger but
at this point most of the "conditions associated to privileges" are not set
in stone and everyone can suggest what would be reasonable without falling
in the trap of the bureaucracy. For now, I have suggested something
similar to DM where the decisions are taken only based on advocations and
peer-review and I don't know how to make it more light-weight while still
getting the required confidence in the contributor's skills.

Raphaël Hertzog

Le best-seller français mis à jour pour Debian Etch :

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