Re: mesa & dri-trunk
On Mon, 2002-07-15 at 02:28, Mike Furr wrote:
> I'm trying to get a GL game I'm packaging to build on
> powerpc(specifically, my TiBook).
Curious, what game is it? Any packages available yet to look at?
> When I use the xlibmesa-dri-trunk debs, I get the following missing prototype:
> __GLXextFuncPtr glXGetProcAddressARB(const GLubyte *)
> which is included in the regular mesa-dev debs.
daenzer@tibook> rgrep glXGetProcAddressARB /usr/include/GL ~
/usr/include/GL/glx.h:extern void (*glXGetProcAddressARB(const GLubyte
*procName))( void );
/usr/include/GL/glxext.h:extern __GLXextFuncPtr glXGetProcAddressARB
(const GLubyte *);
Seems to be there? If that doesn't help, does it work with xlibmesa-dev?
That's what the autobuilders will likely use to satisfy the libgl-dev
> Of course, when I compile without dri, its too slow to play.
It shouldn't matter what you compile against so long as it conforms to
the Linux OpenGL ABI. It's what you _run_ against that matters. :)
> I don't know if there is any accelerated support for nVidia cards under
There isn't and likely will never be. But I thought this was about a
Earthling Michel Dänzer (MrCooper)/ Debian GNU/Linux (powerpc) developer
XFree86 and DRI project member / CS student, Free Software enthusiast
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