mesa & dri-trunk
I'm trying to get a GL game I'm packaging to build on
powerpc(specifically, my TiBook). When I use the xlibmesa-dri-trunk
debs, I get the following missing prototype:
__GLXextFuncPtr glXGetProcAddressARB(const GLubyte *)
which is included in the regular mesa-dev debs. Of course, when I
compile without dri, its too slow to play. I don't know a lot about the
implementations of GL & friends, but after browsing some documentation,
it seems that this is part of a newer version of the glx library... Is
this going to be included in later versions of xlibmesa?
Whats the best way to handle this? Is there a different function or set
of functions that I could use instead thats supproted in xlibmesa?
I don't know if there is any accelerated support for nVidia cards under
ppc, but do I need to look out for anything with respect to this when
building my package?
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