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Re: Need your input for keymap configuration

On Thu, Nov 18, 1999 at 02:02:59PM +0100, Christian T. Steigies wrote:
> On Thu, Nov 18, 1999 at 12:35:33PM +0100, Sven LUTHER wrote:
> > On Tue, Nov 16, 1999 at 09:40:44PM +0100, Yann Dirson wrote:
> > >  > A, somehow, related question. How to get a correct keymap under X?
> > > 
> > > Hm, X keymap setup is currently quite a distinct thing.  I hope to add
> > > one day support for reading Xkb defs in console-tools, but there are
> > > so much things to do ;)
> > > 
> > > It would be great to share as much config info as we can with X,
> > > though.  We'll see that when my code stabilizes for the console.
> > > 
> > 
> > I seem to remember some stuff about X using the same keymap as the console,
> > but i am not sure anymore about it. I did not do any config file editing when
> > i installed X and it took my azerty keymap without major trouble (just the
> > Delete/BackSpace stuff, but i guess it is not keymaps related). But then it
> > was a long time ago.
> No, this is just the point, I was trying to add something to Xmodmap to get
> the "@" key working, can you produce an "@" on your amiga keyboard?
> When I check the keymap (Amiga non A1000, german) it is displayed correctly,
> but still I can not produce this key, even with an xmodmap entry, even when
> I put it on the "Q", like on the PC. Xmodmap is working in principle (I
> mapped the 2 on the 3 by mistake...) but not for the "@". Where does X get
> the information about the keyboard? Its not from the console tools, is it?

On the french keymap, the @ and # are mapped to the shifted * and - of the
keypad, i think. I painted the corresponding symbols on said keys, and i
worked fine since then.



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