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Re: [debian-jr] Re: Live CD as a focal point for reviving Jr development



Hello Ben & al,


With several people interested to participate, it could be interesting to have kind of remote tools to design and build the cd-rom: describing the menus, translating the menu entries, small documentation, remote build of the cd-rom. Next it could make life easier to produce regular release, something like once a year.

For the latest freeduc-cd editions (freeduc-primary and freeduc-games), I wrote a web application to design the menu layout in profiles, categories and menu entries. Next a profile is used to build the dependences list then to build semi-automaticaly the live-cd.

Hilaire Fernandes


Mark Purcell a écrit :
Hey,

My kids, boys 4&7, find working in KDE is fine.

Once they work out where the Debian/Games menu is.

Sometimes if I want to help out I will put Debian/Games/Arcade on the KDE Panel.

The other thing which confuses them is the location of TuxPaint, under Graphics, as everything else they want to use is located under the Games menu. So sometimes I place a link to TuxPaint next to the Arcade button on the panel, I also change the default for TuxPaint to 800x600, to give a bit more screen realestate to draw on.

The biggest technical issue isn't trying to lock down the environment as they enjoy playing around and there is only so much they can do anyway. The biggest issue is ensuring consistency with Direct Rendering as a lot of the games which interest them the most need it for reasonable performance, SuperTux, TuxRace, PlanetPenguin Racer, TuxPaint, Atomic Tanks, Egoboo.

That said knoppix generally does a pretty good job of setting up direct rending.

If there was a d-jr, t4k CD, I could give them copies and they could pass onto their friends, grandparents, ... for a bit of viral marketing!!

Mark




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