Re: Eclipse 3.0 and jsch
On Mon, Feb 07, 2005 at 11:21:46AM -0600, Jerry Haltom wrote:
> Read /etc/eclipse/jvm. It is a list of virtual machines which are tested
> in order to determine which to use.
.. Sorry, it's gcjbuilder what i miss, which is a plugin.
However, this:
http://gcc.gnu.org/bugzilla/show_bug.cgi?id=19611
look interesting, and will make working with eclipse cool and free,
but it is a matter of gcj-4.0 package. (eclipse 3 can suggest it, when
the package will be in experimental)
>
> On Mon, 2005-02-07 at 14:28 +0100, Daniele Cruciani wrote:
> > All right (compilation).
> >
> > It was out of space problem.
> >
> > I installed package and all seems ok, but build-dep make it work
> > easily. I think it is needed a clean binary only installation for
> > testing if there are missing dependencies.
> >
> > I have make binary packages for i386.
> >
> > package are at http://fincos.homeip.net/debian/
> >
> > There is some lintian check (I go out of "space" because I have tmpfs
> > mounted on /tmp ... some package are not tested)
> >
> > I have to say that eclipse 3.0.1 is more featurefull, but is slower
> > than 2.1 .
> >
> > Creating a java project, eclipse link against sun rte. Does it depends
> > on my alterative priorities?
> >
> > On Thu, Feb 03, 2005 at 11:12:23AM -0600, Jerry Haltom wrote:
> > > This is very odd. Do you mind doing some debugging?
> > >
> > > The rules file is breaking at about line 586... during the step that
> > > builds the GCJ natives for every plugin file.
> > >
> > > The line looks like this:
> > >
> > > /usr/bin/gcj-4.0 -Wl,-Bsymbolic -shared -fPIC -fjni -findirect-dispatch
> > > \
> > > -o $(DEBIAN_TMP)/$(ECLIPSE_LIB)/$$jar.so \
> > > $$jar || exit $$?; \
> > >
> > > It seems as if GCJ is simply returning exit code 1, but not telling what
> > > went wrong. Do you mind getting to this point in the build process, and
> > > then running gcj on the file in question
> > > plugins/org.eclipse.ui.workbench_3.0.1/workbench.jar and seeing if it
> > > breaks the same way?
> > >
> > > I suppose being out of space could cause this, but you'd be able to tell
> > > that pretty easily, right? I have discovered that the build process
> > > needs almost over 1GB to complete.
> > >
> > > --
> > > Jerry Haltom <wasabi@larvalstage.net>
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