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Re: Nvidia + GLX texturing not working correctly



I usually have that problem if I don't erase all the GL stuff before
installing the Nvidia GLX. Follow the instructions in the NVIDIA How-To:

http://www.linuxdoc.org/HOWTO/mini/Nvidia-OpenGL-Configuration/install.html#INSTNVIDIA

On Tue, Nov 06, 2001 at 09:04:56AM -0500, Mental wrote:
>  
> Hello, about 3 days ago or so I upgraded my unstable box. This seems to
> have broken a number of linux games. Notably, Rune and Quake3 do not
> texture correctly. Here's what I mean:
> http://www.neverlight.com/shot0000.jpg
> 
> The weird thing is that Quakeforge, Prboom, Unreal Tournament and Soldier
> of Fortune all work. As does Chromium. Thats a fairly broad range of open
> and closed source apps that are fine. 
> 
> Now, my kernel (2.4.13), nvidia drivers (1.0-1541) and X version (4.1.0)
> have not changed. The only thing I've done is apt-get update/apt-get
> dist-upgrade. 
> 
> I've tried rolling back xserver-common as I noticed in the changelog that
> something had changed as far as GLX was concerneed. That didnt help. 
> 
> I thought perhaps it was my hardware. I swapped out my Geforce2 for a
> Geforce3 with the same results. 
> 
> Asking around I found a few people on #nvidia and #debian on OPN that had
> the same problem. All of us are running Debian/unstable. 
> 
> I also saw mention on debianplanet.org that other people are having issues
> with their nvidia cards also. However, that didnt quite sound like the
> same problem we're having only with GLX texturing. 
> 
> Before this degenerates into a circular argument about licensing, nvidia
> being evil for not GPLing their drivers and the inherent superiority of
> XYZ, I just want to point out that this issue seems to be unique to
> Debian/unstable in particular and not linux in general. I know someone
> running SuSE 7.3 who isnt experiencig this problem. I wasnt having any
> issues over the past few months that I've been running unstable.
> 
> Unfortunatly I dont know what exactly could be causing this as I'm unsure
> of the inner workings of X 4.1.0 and GLX. I started downloading the
> sources this AM. I plan on building my own X 4.1.0 and seeig if this
> problem still occurs. Should it not occur, who should I notify? I wish I
> could track down the exact package that caused this.
> 
> In the interim, if anyone on this list has an idea about where to start,
> please mail me about it. I'd appreciate any help at all in tracking this
> down.
> 
> If this turns out to be something nvidia needs to patch, is there a way to
> roll back X? How may i find a list of files, and where would I look for
> older debs. Rolling back X and putting it on hold pending a fix from
> either side is an acceptable solution for me.
> 
> 
> I'm sorry if this has already been answered, but I was unable to find
> anything in the archives. If this hasnt been answered, is it a bug in
> unstable or nvidia's driver? 
> 
> --
> Mental (Mental@NeverLight.com)
> 
> "I call him free who is led solely by reason."
> [Spinoza]
> 
> GPG public key: http://www.neverlight.com/Mental.asc
> 
> 
> 
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> 



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