On Fri, Oct 05, 2001 at 06:09:25PM -0500, Scott M. Dier wrote: > On Fri, 2001-10-05 at 18:06, Joey Hess wrote: > > Scott Dier wrote: > > > The impact that this will cause on loki based games is that the .dynamic > > > binaries will stop working most likely. > > Only if the soname was changed. > > We were actually worried on how the .dynamic binary was compiled, it > might not of had the correct things statically linked in for everything > to resolve, it did however and does run (amazingly enough). Loki probably did the right thing and put the X static libs in the binaries where they belong. Try this on one of the game binaries: obdjump -t $GAME | egrep '(Xv|XDGA|XF86VidMode)' | fgrep .text If that returns anything, they should be kosher. -- G. Branden Robinson | The key to being a Southern Debian GNU/Linux | Baptist: It ain't a sin if you branden@debian.org | don't get caught. http://people.debian.org/~branden/ | -- Anthony Davidson
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