Re: New Debian packages
> At my school, a common game played is iMaze, which is almost like
> MidiMaze (I think the arenas are bigger, and you are only given one hit
> before you die, as opposed to three, and I've never been dropped in the
> middle of a firefight in iMaze. Also, the scoring is slightly different,
> in that you lose one kill when you die (if you have any), and games
> continue open-ended).
>
> If NetMaze is like -either-, I want to have it...
>From what I gather, netmaze is quite similar to those games.
I have not yet received my account on master, so I cannot upload it. (Is this because of Bruce's flooding problem? If so, until he gets his situation fixed, I won't be able to upload to master.)
But... I have put my netmaze package and my modemu package up on my website at http://homepage.midusa.net/~jgoerzen/Debian, so if you want to get a "sneak preview" of netmaze, you're welcome to it. Send me your comments.
On another note, it is about 90% certain that I will be taking over development of Netmaze soon (if you scan the README files, etc. you'll notice it hasn't been updated in quite some time). I have already made a number of hacks to add quite a few features in my own spare time over the past few months. When/if the current author turns it over to me, I will make a new release with those features added. Those features include multishot, fastwalk, team shots hurt, etc. At present, the package represents the official version only -- I don't want to cause any undue confusion.
It is still prerelease code -- hopefully that will change soon. I have made some allusion to that in the docs that I added to the Debian version. I have also written a "xnetserv" (in Tcl/Tk) interface to the server program to provide a better interface to netserv.
One other thing I need to do for it is add some docs! :-)
--
John Goerzen | Running Debian GNU/Linux (www.debian.org)
Custom Programming |
jgoerzen@complete.org | Have a merry Christmas and a happy new year!
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