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Re: About your minetest-mod-* packages



Hi,

On 16/05/2016 14:08, Dominik George wrote:
Hi,

Well the 4 listed on this page aren't maintained by the games team:
https://qa.debian.org/developer.php?email=nik@naturalnet.de

That's because noone ever cared to upload the new versions from Git… my
sponsor from the Games team promised to do so three years ago, but it never
happened. New versions under team maintenance are ready for upload in the pkg-
games git.

I'm not sure I understand, does minetest had a mod installer (I don't
play it a lot)?  Why can't we use separate packages for globally
installed mods and keep user installed mods?

Yes, the two oculd probably co-exist.


If your other points are true, then the mod packages should be removed
and people can just install them manually. In my experience most
upstream developers are not as bad as you claim if you ask them to fix
something.

I tried. I tried to build a plugin repo for Minetes for somemonths, and also
packaged some modules. I had many more to upload to Debian, but upstream
issues never got fixed. Some plugin developers even removed their modules
instead of adding a valid license when asked.

Maybe within the last three years, things have changed. I'm sure willing to
investigate (added to to-do list).

-nik

I generally use mentors to get my packages uploaded : it's pretty efficient <kidding> even though Gianfranco sometimes sleeps -- a problem I shall have to investigate at some point! </kidding>

If you want to take back the ITP on minetest-mod-mesecons, that's ok with me ; in that case you could be interested in :
  https://github.com/Jeija/minetest-mod-mesecons/issues/268
  and
  https://github.com/Jeija/minetest-mod-mesecons/issues/267
and I'll gladly send you my debian directory so you could have a easier restart.

Thanks,

Snark on #debian-games


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