[Date Prev][Date Next] [Thread Prev][Thread Next] [Date Index] [Thread Index]

Re: About your minetest-mod-* packages



Hi,

I'll answer some points here and others in the rest of the thread you opened on debian-devel-games.

On 16/05/2016 09:56, Dominik George wrote:
Hi,

my kids play minetest, and I found the packages were quite old... since

you don't seem interested in updating them, would you mind if I take
over maintainership?

Why is it you think I am not interested? How can you possibly tell that without asking?

Well :
(1) "you don't seem interested" isn't as strong as "you aren't interested"
(2) those packages are untouched since three years, some with bugs (and attached patches) without answer ; (3) an ITP for minetest-mod-mesecons got turned to a RFP because nothing came, and no answer to that either ;
(4) I precisely sent a mail to be sure you weren't interested.

I'm sorry if you felt offended, but you have to see I wasn't really offensive, and I had good reasons to take you for MIA on the minetest-mod-* side!

Besides, did you look closely enough to find out that the packages are not maintained by me, but by the Debian Games team?

Nope : minetest-mod-mobf is under the Debian Games Team umbrella, not the others.

As to why the packages are not updated: For some years now, Minetest has had its own mod install system. This clashes with the system-wide mod installations.

Uh... my kids never mentioned that -- I'm not a minetest player so I'm clueless on the matter.

There are two ways to go:

1. Disable the homebrew mod installer in minetest and maintain seperate packages. This would be the best solution from a Debian pov, but I do not think it would do Minetest and open source gaming as a whole any good - mainly because a lot of mod devs should not have touched or released code in the first place, are stupid idiots with absolutely no interest in fixing license or other tiny issues and just do everything to be the worst upstream they can be. Thus, many mods cannot be packaged or will be bad, and people will point fingers.

2. Remove the legacy mod packages from Debian and just use the homebrew mod installer.

I strongly prefer 1., but do not think it is feasable.

I think that wesnoth does:
3. Leave the game find the user addons first, then the system ones, ignoring what it already loaded.
(my kids never asked me to install anything by hand for wesnoth)

Snark on #debian-games


Reply to: