Hi! On 02.10.2013 10:47, Hans de Goede wrote: [...] >> ae_AlMothnna-Bold.ttf -> DejaVuSans.ttf (fonts-dejavu) >> gargi.ttf -> Gargi.ttf (fonts-gargi) >> tahoma.ttf -> Norasi.ttf (fonts-tlwg-norasi) >> Ubuntu-R.ttf -> DejaVuSans.ttf (fonts-dejavu) >> wqy-microhei.ttc -> wqy-microhei.ttc (ttf-wqy-microhei) > > About the fonts: > > I plan to do something similar in the Fedora packages, but I think we > also need something which will work out of the box for people building > from source / for other platforms. This is also important in order for > our changes to get accepted by upstream. > > Are you aware that the different fonts are used for different > translations of the game? See: data/locales/locales.conf Yes, I am. > Does your replacement for ae_AlMothnna have full glyph coverage for > arabic? And likewise does Norasi.ttf have full symbol coverage for > Thai? I'm neither a native speaker of Arabic nor Thai so I simply compared the fonts and made a sight check. Both, DejavuSans and Norasi, seem to be fit for the job. As far as I know DejaVuSans.ttf doesn't cover all Arabic glyphs but the translation is incomplete anyway. The Arabic glyphs look acceptable to me if I use DejavuSans. There is also the fonts-arabeyes package that contains the ae_AlMothnna fonts (unfortunately I couldn't find the -Bold font anymore) and there is still fonts-kacst. However if I could avoid it I would like to refrain from pulling in to many fonts packages as long as the text is readable. >> I'm quite satisfied with the result. It looks nice. > > Good, but note that you've likely only seen it in one language, > so with only one font used. Hmm, I'm quite sure that I had to use all earlier mentioned fonts to see all the text displayed in the language menu. [...] >> If Obsidian Shell changed the license, I think that would be worth a >> beer. :) > > They have just send me a mail agreeing to re-licensing to CC-BY-SA-3.0 > > See: > https://github.com/jwrdegoede/M.A.R.S./commit/985c26889f5397db90be84f4bb8316e6ceafa75e > > > Note: I don't drink beer :) Awesome. Chapeau! *hands over your favourite beverage* :) > I believe this means that M.A.R.S. in my repository no longer contains any > non free bits (note see the to do in my last commit), so thing are > looking good. Indeed. I also like the interface sounds, so there is not much left to do. You will need this patch to make the game compile with SFML2. https://github.com/thelaui/M.A.R.S./pull/2 I will send three other patches upstream to github's tracker (man page, desktop file update and a patch for an issue with CMakeList.txt) I'm looking forward to your pull request! Regards, Markus
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