Re: D based Games
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On 5/17/2013 3:16 PM, Markus Koschany wrote:
> On 16.05.2013 19:00, Barry deFreese wrote:
>> Hi folks,
>> I am "trying" to get a little active again. Right now I am looking at the D based games. I
>> was able to fix/build a7xpg with D v2 but am currently getting a segfault.
>> Looking at some of the other games, I am seeing a lot of repeated code, especially the D->SDL
>> stuff. Wouldn't it make sense to make a separate library or something for those bindings so
>> they didn't have to be fixed in every game every time?
>> I am not sure I am capable of actually doing it but thought it was worth asking.
> Hi Barry,
> i agree with Paul here and think all this stuff should be properly fixed by upstream.
> I gave mu-cade a go and the steps to fix those packages seem to be:
> 1. debian/control: replace Build-Depends on gdc-v1 with gdc 2. Fix the Makefile. Most likely a
> Debian patch. I don't know why nobody used the provided ant build system before. Replace gdc-v1
> with gdc and gdmd-v1 with gdmd. 3. Fix all compilation errors.
> I am seeing a lot of patched code already and there is more work to come. (how stable is D
> anyway?) I'm curious what Peter thinks about these games.
> P.S. If you really want to get active again...please consider reviewing bouncy and funnyboat.
Again, upstream wrote these for Windows. I think we bastardized them. I could try to contact
upstream if we think it is worth it.
I do have a working a7xpg now. Haven't heard from Peter yet..
I will review bouncy and funnyboat tonight.
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