D based Games
I am "trying" to get a little active again. Right now I am looking at the D based games. I was
able to fix/build a7xpg with D v2 but am currently getting a segfault.
Looking at some of the other games, I am seeing a lot of repeated code, especially the D->SDL stuff.
Wouldn't it make sense to make a separate library or something for those bindings so they didn't
have to be fixed in every game every time?
I am not sure I am capable of actually doing it but thought it was worth asking.