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D based Games

Hi folks,

I am "trying" to get a little active again.  Right now I am looking at the D based games.  I was
able to fix/build a7xpg with D v2 but am currently getting a segfault.

Looking at some of the other games, I am seeing a lot of repeated code, especially the D->SDL stuff.
 Wouldn't it make sense to make a separate library or something for those bindings so they didn't
have to be fixed in every game every time?

I am not sure I am capable of actually doing it but thought it was worth asking.


Barry deFreese

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