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Re: Packaging Love2d Games

On Fri, Feb 08, 2013 at 02:48:27PM +0000, Jon Dowland wrote:
> I think the .love stuff is a nice-to-have but the interpreter package should
> probably be the one to own/register it. Due to the limitations I think actual
> .love packages should provide wrappers in /usr/games.

Just for info, I uploaded a version of love to experimental which implements
the binfmt stuff for *.love files.

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