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Re: Best practices for OpenGL ES



On 09/06/2012 01:05 PM, Paul Wise wrote:
> The drawbacks you mention are not nessecarily an issue on Debian
> (using free drivers) since mesa provides both GLES1 and GLES2.
> Presumably they wouldn't remove support for GLES1 and will get GLES3
> at some point.

Yes, you're right, the problem is not a real issue on Debian as long as
Mesa implements all flavors of GL. Complexity might be more upstream
with developpers trying to have games running on other OSes, including,
but not limited to, mobile ones.

Have a nice day,

Christian.

-- 
Christian Mauduit
ufoot@ufoot.org
http://www.ufoot.org
int q = (2 * b) || !(2 * b);


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