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Re: Best practices for OpenGL ES



On Thu, Sep 6, 2012 at 6:18 PM, Christian Mauduit wrote:

> My opinion on the subject, however, is that while GLES might be very
> well suited for proprietary programs on embedded platforms which are
> written and thrown away at a very fast pace, for free stuff with
> development spanned on several years, it's a pain. A program written for
> GLES1 won't compile on GLES2. At all. You don't want to need to rewrite
> your program just because GLES3 is out...

The drawbacks you mention are not nessecarily an issue on Debian
(using free drivers) since mesa provides both GLES1 and GLES2.
Presumably they wouldn't remove support for GLES1 and will get GLES3
at some point.

-- 
bye,
pabs

http://wiki.debian.org/PaulWise


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