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Re: Best practices for OpenGL ES



On Sun, Jan 15, 2012 at 6:09 AM, Tobias Hansen wrote:

> in the last team meeting one topic was OpenGL ES and I think the
> consensus was that we should use it. One of my packages (sludge) will
> support OpenGL ES 2 with the next release. Now I have to decide whether
> the next package will be built with ordinary GL, GLES2 or to provide two
> packages. If we provide both, which one should be the default?

Here is a new development on that front, a cross-platform C library
that allows one to defer selection of GL API and of window system
until runtime:

http://people.freedesktop.org/~chadversary/waffle/

-- 
bye,
pabs

http://wiki.debian.org/PaulWise


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