Re: Best practices for OpenGL ES
- To: debian-devel-games@lists.debian.org
- Subject: Re: Best practices for OpenGL ES
- From: Paul Wise <pabs@debian.org>
- Date: Thu, 6 Sep 2012 00:19:38 +0800
- Message-id: <CAKTje6G=5f=0hNeBiAHsu45vFwGbxGcG4rA_oMOheNwVOj+NWA@mail.gmail.com>
- In-reply-to: <4F11FD31.1000201@gmx.de>
- References: <4F11FD31.1000201@gmx.de>
On Sun, Jan 15, 2012 at 6:09 AM, Tobias Hansen wrote:
> in the last team meeting one topic was OpenGL ES and I think the
> consensus was that we should use it. One of my packages (sludge) will
> support OpenGL ES 2 with the next release. Now I have to decide whether
> the next package will be built with ordinary GL, GLES2 or to provide two
> packages. If we provide both, which one should be the default?
Here is a new development on that front, a cross-platform C library
that allows one to defer selection of GL API and of window system
until runtime:
http://people.freedesktop.org/~chadversary/waffle/
--
bye,
pabs
http://wiki.debian.org/PaulWise
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