Re: Best practices for OpenGL ES
Am 15.01.2012 11:02, schrieb Julien Cristau:
> See also the thread starting at
So, my impression from this link and the other answers:
* There is no GL capable hardware with armel or armhf architecture, so
no GL package needed here.
* Most systems with GL (and shaders) provided by Mesa also support GLES(2).
* nvidia and fglrx in Debian don't provide and expose GLES yet, but they
may in the future.
So do you think there's value in providing GLES2 packages on all
platforms in addition to the GL ones?