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Best practices for OpenGL ES


in the last team meeting one topic was OpenGL ES and I think the
consensus was that we should use it. One of my packages (sludge) will
support OpenGL ES 2 with the next release. Now I have to decide whether
the next package will be built with ordinary GL, GLES2 or to provide two
packages. If we provide both, which one should be the default?

Does Mesa 3D GLES work for all graphics cards for which GLX drivers are
available in Debian (i.e. is there a choice that works everywhere)?

Best regards,

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