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Re: sci-fi horror game



Am 18.09.2011 14:03, schrieb 810d4rk:
it uses the proprietary BASS library for audio

I did the transition from BASS to OpenAL + Alure [1] for the SLUDGE adventure engine. Alure is a utility library for OpenAL that makes it easy to replace most functionality of BASS. The only maybe important disadvantage I know of is lack of support for some audio formats, e.g. s3m. If you want to know what kind of changes had to be made for SLUDGE, compare these two files: [2] and [3].

Best regards,
Tobias

[1] http://kcat.strangesoft.net/alure.html
[2] http://opensludge.svn.sourceforge.net/viewvc/opensludge/source/Engine/sound_bass.cpp?revision=219&view=markup [3] http://opensludge.svn.sourceforge.net/viewvc/opensludge/source/Engine/sound_openal.cpp?revision=178&view=markup


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