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Re: sci-fi horror game



On Thu, Sep 15, 2011 at 4:02 AM, 810d4rk wrote:

> For now it is still not DFSG compatible, but I have talked to the
> developer and there is a agreement on changing the license in about 3
> months time, there is a problem thought that is about the UNIX version
> of the engine, it doesn’t support Video playback - that is essential
> to the game and I think the use of the BASS library is another problem
> maybe it would be necessary to add a openal sound engine.
> Now, if the engine is fully ported to GNU/linux there are many games
> that use the engine that could be ported too and I assure you that
> this game (white chamber) is one big great game to have on debian
> repos.

Does this apply to both the engine and the data?? If so, great work!

The game data is quite big, for Debian it would be nice if upstream
could split it into multiple independent source packages.

The source package (WhiteChamberSource.zip) seems to contain lots of
tiny hidden files of type "AppleDouble encoded Macintosh file", these
should probably be removed when you create the Debian orig.tar.gz or
upstream splits up the tarball.

It would be best if they used whatever fonts are already installed on
the user's system since their chosen font is non-free:

http://en.wikipedia.org/wiki/Bitstream_Cyberbit

There seem to be several files pre-encoded in lossy formats, could you
ask upstream how they were created and what the source for them is
supposed to be? It is also best to render text at runtime since that
enables i18n and prevents issues with non-free fonts.

http://www.freedesktop.org/wiki/Games/Upstream#Source

The source package (WhiteChamberSource.zip) contains some pre-built
executables, they should be removed.

The HTML documentation looks like it was generated with Windows
editors which produce ugly HTML, it would be nice to use HTML Tidy to
clean them up.

-- 
bye,
pabs

http://wiki.debian.org/PaulWise


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