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Re: sci-fi horror game



The engine is a separate project and is on a MIT licence and the
sources of the game will be GPL in about 3 months.
That's not a problem, the changing of the font and the cleaning of the
package, we may also compress it with xz.
I'll ask about the lossy files, the render of the text at runtime I
think it will be a problem, the lite engine don’t even supports video,
the game was made with the wme - only available for m$ OS, latter then
came wme lite for Unix but it uses the proprietary BASS library for
audio and doesn’t support some functionalities, not to mention that
the actual editing as to be made with win because the tools are not
ported...
If someone is interested in helping the engine get up and running see:

https://code.google.com/p/wmelite/


>Does this apply to both the engine and the data?? If so, great work!
>
>The game data is quite big, for Debian it would be nice if upstream
>could split it into multiple independent source packages.
>
>The source package (WhiteChamberSource.zip) seems to contain lots of
>tiny hidden files of type "AppleDouble encoded Macintosh file", these
>should probably be removed when you create the Debian orig.tar.gz or
>upstream splits up the tarball.
>
>It would be best if they used whatever fonts are already installed on
>the user's system since their chosen font is non-free:
>
>http://en.wikipedia.org/wiki/Bitstream_Cyberbit
>
>There seem to be several files pre-encoded in lossy formats, could you
>ask upstream how they were created and what the source for them is
>supposed to be? It is also best to render text at runtime since that
>enables i18n and prevents issues with non-free fonts.
>
>http://www.freedesktop.org/wiki/Games/Upstream#Source
>
>The source package (WhiteChamberSource.zip) contains some pre-built
>executables, they should be removed.
>
>The HTML documentation looks like it was generated with Windows
>editors which produce ugly HTML, it would be nice to use HTML Tidy to
>clean them up.


-- 
Thanks


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