Re: Quake packaging [Re: Debian Games Team Policy]
I demand that David Banks may or may not have written...
> On 25/05/11 15:53, Simon McVittie wrote:
>> You only need a second layer of shell wrapper in the engine package if
>> Quake 1 engines are not generally command-line-compatible with each
>> other, or with the original id Software Quake 1 engine.
> It seems from a rough survey that most engines are broadly command line
> compatible, at least far enough to get the game working consistently. Side
> question: would you say the game should launch in fullscreen by default?
I've had enough problems with games (usually SDL-using ones) starting in
full-screen mode then NOT RESTORING THE PREVIOUS SETUP ON EXIT, effectively
switching from multi-head to single-head, such that my answer to this is:
_ _ ___ _
| \ | |/ _ \| |
| \| | | | | |
| |\ | |_| |_|
|_| \_|\___/(_)
Yes, it's trivially fixable with xrandr (and I have a shell script for that),
but then I usually still need to move windows back to where I want them.
I shouldn't need to do that.
> Is it worth enforcing consistency on that?
Yes. DEFINITELY.
[snip]
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