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Re: Standardizing various games packaging things across distros



Hi,

On 05/05/2011 06:07 PM, Bruno Wolff III wrote:
On Thu, May 05, 2011 at 10:50:20 +0200,
   Hans de Goede<hdegoede@redhat.com>  wrote:

My main reason for starting this discussion is to come to some sort
of agreement which form is the preferred form, so that we can have
some "how to be a good games upstream" webpage which addresses some
game specific things. I would like such a webpage to contain advice
for upstream what to use for the various ambiguities I've pointed
out in my first mail.

If you do include one of these, please include something about how to
design games to be installed system wide. Some games seem to be setup to
run out of people's home directory and mix per user data (needing write
access) with static data.

A valid point, although one that should be covered by more the generic
how to be a good upstream page Debian has. I guess it is worth repeating
on a game specific page though :)

Remember once I've written that page it is a wiki, so feel free to edit/
amend.

Typically games with servers also don't have init support for running
these through the normal init mechanism. (There are two packages I maintain
that I specifically want to fix this issue for when I get time.)

I guess now a days they would need a systemd service file :)

Regards,

Hans


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