Re: Thoughts about removing vegastrike from the archive
On Sun, Jun 13, 2010 at 10:02 PM, Loïc Martin <firstname.lastname@example.org> wrote:
> On 18 May 2010 15:59, Vincent Fourmond <email@example.com> wrote:
>> As pabs kindly pointed me several weeks ago, vegastrike has been
>> left out for ages; it has several RC bugs, and never made it into
>> testing for more than a few weeks. There were severe licensing
>> problems in version 0.4.3 that were diligently fixed upstream with
>> version 0.5; unfortunately, the latter needs a half-gigabyte game data
>> package, whose direct upload is not possible. However, it would be
>> possible to build a "stripped-down" version of vegastrike-data by
>> downgrading the texture quality and removing/downgrading music.
> Without the music (and binaries of course), you're looking at a 260MB
> data file (compressed with 7z).
That's the whole trick: xz compression isn't supported yet by the
debian archive. Worse, the Debian package itself will be compressed
using gzip, and this will amount to about 500 MB. (but last time I
looked was two years ago, maybe things have changed since that time).
> Still a big step from the previous
> 150MB in Sid, but not as much as half a GB. Reducing that further
> would probably require upstream cooperation, or at least a developer
> that knows its ways around graphic data compression (the graphic files
> can't be opened in a graphic editor).
Try out gimp-dds (although not recommended by upstream).
> So all in all, just going for the low hanging fruit would make it a
> 260MB data file plus a 50MB audio file. No loss in quality, no
> stripped-down version. However, I don't know what the maximum size
> limit is for Debian.
Could you try to actually build the packages (possibly using format
3.0 with bzip2 compression) and say what size they are ?