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Re: Games backports and FreeDink



Hi,

On Thu, Oct 01, 2009 at 10:50:32AM +0800, Paul Wise wrote:
> On Thu, Oct 1, 2009 at 1:59 AM, Sylvain Beucler <beuc@beuc.net> wrote:
> 
> > Back in February there was some discussion about backporting games for
> > Lenny [1] (was there some progress elsewhere on this?)
> 
> Not much happened with that. I think Rhonda did some wesnoth backports?

Yes, wesnoth has been in backports for a few years :)


> > In this regard I backported FreeDink [2] and I'm looking to upload it
> > to backports.org as soon as it reaches testing in 4 days.
> >
> > Who is in the backports keyring within the Games Team? :)
> 
> I am. If you want someone to build and upload an already-backported
> source package, I can help there. I think freedink will be delayed
> more than 2 days, sparc doesn't seem to be keeping up at the moment.
> sparc is also delaying a warzone2100 backport :(
> 
> Personally I'd love to see some kind of binNMU style system for
> backports, perhaps that can happen when backports.org is merged into
> the main archive, I seem to remember there are plans for that.

Cool.  I think there should also be a way to accept backported
dependencies in debian/control, without adding "~"s all over the
place.

The FreeDink backport is here:
http://www.freedink.org/tmp/lenny-backports/

The backport technique is described here:
http://doc.cliss21.com/index.php?title=Backport_Git

-- 
Sylvain


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