Re: clanbomber and clanlib
Hans de Goede wrote:
Barry deFreese wrote:
clanbomber is the last package building with the current clanlib.
I'd like to do something about that so we can get clanlib 0.8 in
since there are at least now 3 people requesting it.
clanbomber2 is more maintained and is a port of clanbomber using
directfb. However, there is the rub. It doesn't "just work" because
I have a package built for clanbomber2 but does it make sense to go
with the directfb version? In this case I would upload clanbomber2
and request removal of clanbomber.
Anyone have any thoughts/opinions/suggestions??
My 2 cents (as a Fedora guy lurking here) keep both ClanLib-0.8 and
0.6, thats what we do (well actually I as I maintain both). We
currently have 2 games using it: clanbomber and auriferous. And I know
of a few other clanlib-0.6 games which I'm consider packaging too.
Note auriferous is a nice loderunner like game, if you want to package
it start with the Fedora package, lots of patches needed to get the
c++ code to work properly with a modern gcc!
Thanks. That was my other thought a while back but I never got much of
a response on it. It probably makes the most sense.