Miriam Ruiz wrote: > > Hi Robin! > > Please use debian-devel-games@lists.debian.org instead. It will probably reach > more members of the Team. Hi Miriam, i see you copied the reply in to debian-devel-games so thanks! Everyone there now knows :-) > > I've only had time to have a look at slviewer. It bothers me a bit that some > files do not include a license, we should have to try to findo out where do > they come from and under which license they can be distributed. Usually, for > most of the countries, no license means no rights at all. Yea, i suspect there are many little problems like this upstream. The code is GPL but they only converted to GPL 8-10 Months ago and some files have not even been modified since then so its probably no one has got around to updating and its a fairly large code base. Sounds like a little project to create a patch that correctly headers each file with a licence and to file this upstream as a bug report. > > Don't worry about the protocol, it's OK to write here :) I hope we can give > you a helping hand :) > > What are your plans for those packages? Maintaining them yourself or joining > the team and maintaining them collaboratively via SVN? That's not quite clear > from your previous message. Ah sorry, currently there are 2 of us working for Debian on the secondlife packaging job. We were taking about getting the code in to a version control system so using the games SVN seems ideal and it would provide access for more experienced DD's to give a helping hand too. As there is a lot of code, i think the more help the better really. We also have fast upstream with a stable release on about 4 week intervals but upstream patches take much longer to merge so there often rebasing to do of all the patches. Upstream has only recently reached a point where a standalone (ie using system libraries) is possible. I am currently maintaining AMD64 builds of the slviewer and all non debain support libraries but i really want to direct my efforts into packaging into debian so other arch's can benefit. I think we have gone a long way towards our goal but feedback and criticism from more experienced DD's is really welcome to make sure our packing work is correct. Best regards Robin Cornelius
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