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Bug#368221: ITP: glbsp -- nodes builder for Doom engine level files (has GL support)

Package: wnpp
Severity: wishlist

* Package name    : glbsp
  Version         : 2.20
  Upstream Author : Andrew Apted <ajapted@users.sourceforge.net>
* URL             : http://sourceforge.net/projects/glbsp/
* License         : GPL 2.0 or later
  Description     : nodes builder for Doom-style games; has support for OpenGL

 glBSP is a node builder specially designed to be used with OpenGL ports of
 the DOOM game engine. It adheres to the "GL-Friendly Nodes" specification,
 which means it adds some new special nodes to a WAD file that makes it very
 easy (and fast!) for an OpenGL DOOM engine to compute the polygons needed
 for drawing the levels.
 There are many DOOM ports that understand the GL Nodes which glBSP creates,
 including EDGE, the Doomsday engine (JDOOM), Doom3D, PrBoom, and Vavoom.

The source package provides three binary packages: glbsp, libglbsp2 and


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| RISC OS, Linux | youmustbejoking,demon,co,uk | Northumberland | Army
| + Output less CO2 => avoid massive flooding.    TIME IS RUNNING OUT *FAST*.

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