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Bug#368221: ITP: glbsp -- nodes builder for Doom engine level files (has GL support)



Package: wnpp
Severity: wishlist

* Package name    : glbsp
  Version         : 2.20
  Upstream Author : Andrew Apted <ajapted@users.sourceforge.net>
* URL             : http://sourceforge.net/projects/glbsp/
* License         : GPL 2.0 or later
  Description     : nodes builder for Doom-style games; has support for OpenGL

 glBSP is a node builder specially designed to be used with OpenGL ports of
 the DOOM game engine. It adheres to the "GL-Friendly Nodes" specification,
 which means it adds some new special nodes to a WAD file that makes it very
 easy (and fast!) for an OpenGL DOOM engine to compute the polygons needed
 for drawing the levels.
 .
 There are many DOOM ports that understand the GL Nodes which glBSP creates,
 including EDGE, the Doomsday engine (JDOOM), Doom3D, PrBoom, and Vavoom.


The source package provides three binary packages: glbsp, libglbsp2 and
libglbsp-dev.

<URL:http://www.youmustbejoking.demon.co.uk/progs.sid.html>

-- 
| Darren Salt    | linux or ds at              | nr. Ashington, | Toon
| RISC OS, Linux | youmustbejoking,demon,co,uk | Northumberland | Army
| + Output less CO2 => avoid massive flooding.    TIME IS RUNNING OUT *FAST*.

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