Hi all, I've written up a "policy" for the packaging of doom programs and utilities which is attached (plain text). Where do you think this would best be kept? the debian wiki. Advantages: visible, alongside other pkg-games documentation, easy to edit. Disadvantages: could hardly be considered to be anything more than best-practise if editing is open to all. the svn repository. Advantages: could carry some authority if editing is limited to pkg-games members. I'm leaning towards the latter. Finally, as it stands it is just plain text. If I put it in SVN I was thinking of converting it to something more structured e.g. docbook. I see the debian policy proper uses a "<debiandoc>" SGML flavour, I'm not sure how that is processed. Does anyone here have any experience / recommendations?  athough I think "guidelines" is more appropriate  <http://cvs.debian.org/*checkout*/debian-policy/policy.sgml?content-type=text%2Fplain&root=debian-policy> Yours, -- Jon Dowland http://alcopop.org/
Doom Policy (for want of a better title) Jon Dowland <email@example.com> Last modified Thu, 18 May 2006 21:49:05 +0100 Introduction This document outlines the packaging of doom and doom-related programs and data in the Debian operating system. Terminology IWAD - a .wad file required to play doom (I for ID) PWAD - a "patch" .wad, containing replacement resources port - the original source release was ported to DOS from linux. All further developments with the source code retain the name "port", but are more properly known as engines. Sections All doom-related packages should be in [main|contrib]/games which means binaries go in /usr/games and man pages in section 6. The debian menu heirarchy should begin Games. It is advised that you use "Games/Arcade" as the menu location: this is a precedent set by prboom, amongst others. Filesystem Doom engines and tools that require an IWAD know to look in /usr/share/games/doom. The following filenames are recognised as IWADs: doom.wad doom or ultimate doom udoom.wad ultimate doom doom1.wad shareware doom doom2.wad doom2 doom2f.wad doom2 (french release) tnt.wad final doom: TNT plutonia.wad final doom: plutonia The original DOOM games come in a variety of different versions and free alternatives exist for some of them. Therefore packages should not install a file to these locations directly, but register an alternative with the alternatives system (see below) IWAD Alternatives For each of the files listed in the previous section, an alternative may be registered in the directory /usr/share/games/doom. The following priorities have been chosen for different categories of IWAD: official IWADs carry priority 25 free alternatives carry priority 50 This means the official IWADs, where present, will be chosen in favour of the free alternatives. Virtual packages doom-engine the code portion of a doom game. to be depended on if you are a PWAD, say. doom-wad: any doom IWAD. For use by e.g. engines. Old Virtual packages doom-wad-editor yadex used to Provide: this, but it was not used in any package relationship and is no longer used.
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