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RE: doom policy: wiki or svn repository? (also: formats)



Hi!

If it was put in the SVN, maybe it would be a good idea to add a copy as a
browseable web page in the alioth's project server.

Miry


 --- Jon Dowland <lists@alcopop.org> escribió:

> Hi all,
> 
> I've written up a "policy"[1] for the packaging of doom
> programs and utilities which is attached (plain text).
> 
> Where do you think this would best be kept?
> 
>         the debian wiki. Advantages: visible, alongside
>         other pkg-games documentation, easy to edit.
>         Disadvantages: could hardly be considered to be
>         anything more than best-practise if editing is open
>         to all.
> 
>         the svn repository. Advantages: could carry some
>         authority if editing is limited to pkg-games
>         members.
> 
> I'm leaning towards the latter.
> 
> Finally, as it stands it is just plain text. If I put it in
> SVN I was thinking of converting it to something more
> structured e.g. docbook.  I see the debian policy[2] proper
> uses a "<debiandoc>" SGML flavour, I'm not sure how that is
> processed. Does anyone here have any experience /
> recommendations?
> 
> 
> [1] athough I think "guidelines" is more appropriate
> [2]
>
<http://cvs.debian.org/*checkout*/debian-policy/policy.sgml?content-type=text%2Fplain&root=debian-policy>
> 
> 
> Yours,
> 
> -- 
> Jon Dowland
> http://alcopop.org/
> >                              Doom Policy
>                      (for want of a better title)
>                                          Jon Dowland <jon@alcopop.org>
>                          Last modified Thu, 18 May 2006 21:49:05 +0100
> 
> Introduction
> 
>     This document outlines the packaging of doom and doom-related
>     programs and data in the Debian operating system.
> 
> Terminology
> 
>     IWAD - a .wad file required to play doom (I for ID)
>     PWAD - a "patch" .wad, containing replacement resources
>     port - the original source release was ported to DOS from linux. All
>            further developments with the source code retain the name
>            "port", but are more properly known as engines.
> 
> Sections
> 
>   All doom-related packages should be in [main|contrib]/games which
>   means binaries go in /usr/games and man pages in section 6. The
>   debian menu heirarchy should begin Games. It is advised that you use
>   "Games/Arcade" as the menu location: this is a precedent set by
>   prboom, amongst others.
> 
> Filesystem
> 
>   Doom engines and tools that require an IWAD know to look in
>   /usr/share/games/doom. The following filenames are recognised as IWADs:
> 
>         doom.wad        doom or ultimate doom
>         udoom.wad       ultimate doom
>         doom1.wad       shareware doom
>         doom2.wad       doom2
>         doom2f.wad      doom2 (french release)
>         tnt.wad         final doom: TNT
>         plutonia.wad    final doom: plutonia
> 
>   The original DOOM games come in a variety of different versions and
>   free alternatives exist for some of them. Therefore packages should
>   not install a file to these locations directly, but register an
>   alternative with the alternatives system (see below)
> 
> IWAD Alternatives
> 
>   For each of the files listed in the previous section, an alternative
>   may be registered in the directory /usr/share/games/doom. The
>   following priorities have been chosen for different categories of
>   IWAD:
> 
>         official IWADs carry priority 25
>         free alternatives carry priority 50
> 
>   This means the official IWADs, where present, will be chosen in
>   favour of the free alternatives.
> 
> Virtual packages
> 
>         doom-engine
>                       
>                       the code portion of a doom game. to be depended
>                       on if you are a PWAD, say.
> 
>         doom-wad:
> 
>                       any doom IWAD. For use by e.g. engines.
> 
> 
>   Old Virtual packages
> 
>     doom-wad-editor
> 
>                       yadex used to Provide: this, but it was not used
>                       in any package relationship and is no longer
>                       used.
> 



		
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