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Re: [Homeworld theme] Plymouth animation


It is very interesting to know how to work / deal with plymouth or with
which person we can be helped.

This year, I try to participate to Debian design, but to be honest, I
can do some tries for design part only but as Juliette, I don't know, I
am not able to script something with plymouth.

Is there a team or person who can help/support about that ? It is
important to know how to proceed if next year, for example, someone who
is not able to deal with plymouth can even propose design.

Can we imagine, we let bitmap available and another team take in charge
the plymouth scripting part of the project ?

Let me know.

Thank you.

Have a nice day.


On Mon, 2021-02-08 at 10:37 +0100, Aurélien COUDERC wrote:
> Dear Juliette,
> Le jeudi 21 janvier 2021, 23:22:46 CET Juliette Taka a écrit :
> >  Hello team Debian Desktop! My name is Juliette Taka and was
> > honored to be
> > chosen for the Debian 11 theme with Homeworld. I am writing here
> > because I
> > am finishing the project and I would like to add a plymouth
> > animation, but
> > to be honest I do not know its language and also don't have the way
> > to test
> > it correctly. I could however do the animation in javascript, which
> > I would
> > be much more at ease with. I do apologize for that, but if I commit
> > that JS
> > code to the github repo[1], could there be anyone kind enough to
> > know how
> > to translate that to plymouth? I do have a plan B, in that we could
> > also
> > just use the current animation with a color change... But a special
> > animation would be best here if possible. Thank you in advance for
> > your
> > help, Juliette
> I will certainly have a look, but I didn’t see anything in the repo
> yet ?
> As far as I remember, the plymouth scripting module that we use only
> supports 
> bitmaps and simple manipulation like resize and rotation and alpha. I
> even 
> have a doubt that you can use basic colored shapes, I think not (or
> import 
> them as bitmaps, obviously).
> Anything that more or less maps to these operations will be easy to
> reproduce.
> Anything else will be difficult, require generating as many bitmaps
> as you 
> need shapes…
> Happy hacking,
> --
> Aurélien

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