Re: RFS: SDLJump
On Fri, Feb 17, 2006 at 01:25:17PM +0100, Xavier Oswald wrote:
> On 13:08 Fri 17 Feb , Sven Luther wrote:
> > On Fri, Feb 17, 2006 at 10:45:53AM +0200, Eddy Petri??or wrote:
> > > > > What if we had in D-I a game-loader udeb that would scan th iso image,
> > > > > local drive and sources.list apt sources and look for game udebs so
> > > > > the user would _choose_ a game out of a set, and not :) allow :) the
> > > > > D-I team to make the choice for _the_ game ;-)
> > > > >
> > > > > D-I people, what do you think
> > > >
> > > > Good idea, altough do you have a technical way we could scan for games ?
> > > >
> > >
> > > AFAIR, udebs don't have the section information, so we can't use that.
> > > What if we we impose the restartiction that all game udebs have
> > > "-game" in their names and use this info to select them?
> > game-<foo>.udeb maybe ?
> > Or we could use a special XC-Game-Udeb header for this exact purpose ?
> I think, it should not be so much game in the installer.
> A special header will not be useful or ?
> Have in D-I a game-loader is not very important, if we had 1 good game, it
> should be enough. Something like 1 in graphical mode and 1 in text.
> How much work will it be to do a game-loader and some udebs games.. ?
> I'm thinking abour libSDL*, each game should be modified, and we need
> libSDL udebs.
I already have tentative libSDL udeb, and Sam hocevar promised me to apply
them. I need to clean them up and send him the patches. Will do this WE.
I also already have a icebreaker .udeb, needs a bit more work, but i played
with it in g-i in extremadura.