Re: Debian Games Pure Blend
On Fri, Aug 01, 2014 at 11:13:15PM +0800, Paul Wise wrote:
> On Fri, Aug 1, 2014 at 8:54 PM, Andreas Tille wrote:
> > When speaking about this I would like to restart the "noise about
> > initial tasksel" we did years ago in #186085 which was closed without
> > beeing fixed. I could imagine an initial Blends menu in the installer
> > where you can select your favourite Blend(s) metapackages.
> We definitely need to integrate the blends into Debian more and
> increase their visibility into/in:
> The installer, perhaps the d-i team would accept a "specialised tasks"
> submenu of tasksel?
I have not checked. Did anybody had some experience with d-i?
> For that I guess each blend would need to produce
> one udeb providing details to tasksel? Is that something the
> blends-dev package could do semi-automatically?
I have no idea how udebs are created but since the tasksel control file
is created by blends-dev all necessary data are available - so why not?
> The website, I think there is room for a section about blends on
> /distrib/ but that depends on the next two...
> The ISO images, probably only jigdo files would be acceptable to the
> team, not sure.
You mean in comparison to the desktop environment installer images also
have Blends images (say with a lightweight desktop s xfce)?
> The live images, since these will use a fair bit of space this might
> be hardest to do.
>From my personal point of view it might be sufficient to create the
control files to enable users creating life media.