Re: Bug#362590: FTBFS on m68k
On Tue, Apr 18, 2006 at 09:32:07AM +0200, Ingo Juergensmann wrote:
> > > I'd like to hear if somebody knows about multi-channel soundscards, which
> > > would/could work.
> > I'm not sure that's really all that important? I've never used any such
> > card, but OpenAL has been working nicely for me on powerpc, amd64 and
> > i386. I suspect the real questions are
> > * Do m68k machines typically have enough horse power for OpenAL to
> > reasonably mix the stereo stream?
> Well, even low-horsepowered boxes like a standard A1200 can mix 4 8bit
> Channel into 2 14bit channels without many problems. (The 14bit thing is
> limited by hardware, not the processing power).
Ok, I see. So it seem to make sense to have openal on m86k because
openal nor its reverse depends are necessarily unusable on m86k.
> > * Do m68k machines typically meet the other requirements of games
> > that use OpenAL? In particular, most if not all of them seem to
> > require 3D acceleration.
> I don't thing there's an uptodate 3D graphic card for Amigas at least with
> enough power to be usuable. There are of course some Virge3D based cards out
> there, but I don't know how well supported these are, because I don't own
> such as card.
> I believe 3D on m68k is rather useless nowadays, but if someone knows better
> than me, please shout now! :-)
So it seem to make rather sense to remove all libgl and libglu
implementations + all reverse dependencies + add them to p-a-s, because
software rendering isn't really an option on m68k, and hardware
accelerated hardware isn't really available either.
Please note that I don't want to hurt the m86k port. I just think that
this could help to keep up with other archs and reduce load from the
porters. If the libgl implementation were added to p-a-s, then the
sources would still be around, so user could try to compile them
themselves without too much pain (well, this depends rather on his
hardware than on the debian archive/packaging).
Perhaps with the new coldfires there will be a use again for opengl
accelerated games, but I honestly doubt that.