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Re: [gopher] This game I have been working on might be of interest to Gopherites...

Unfortunately I didn't have much time over the past few days to update the website CSS, however the game is accessible over a standard telnet connection. I also recently found out that the Windows telnet client(at least on XP) doesn't work very well. So, I am giving out some Beta codes here so that people can test out Telnet clients and let me know which ones fair better. Last night I updated the telnet protocol to use char-at-a-time, rather than use LINEMODE. Check out my Gopherholes Library/RFC documents for info on what I mean if your curious.


Anyways, I managed to get ConnectBot to finally work with my Telnet server, so if you have an Android device at all, install ConnectBot and connect to hackers-edge.com:1337 using it's Telnet protocol.


These beta codes are one-time use codes, so please don't redeem them unless you truly want to help out with some initial testing. While the base infrastrure is in place, there isn't yet any actual *gameplay*. You can connect to other in-game hosts, browse their files, check and send email, etc... Also, all in-game chat commands should be working, so you can join the public channel and talk with anybody else who might be online at the same time. The codes are:





Once you create an account, you will see a basic entry form on your account page. Enter in the code to redeem and enable your account. Once your account is enabled, you will then be-able to create a new character to play in the game as. You can view this document here to learn more about character creation:




There are a few other tutorials there as well that might be helpful. I have also posted more updates yesterday on my Development Diary located here:




Once you redeem the code, you will have access to post in the closed beta forum located here:




Please let me know what you think of the current game engine so far, tonight I should be adding more features which will be provided directly on the message of the day(the message you see when you log into the game).


On February 9, 2015 12:50:33 PM James Mills wrote:

> On Tue, Feb 10, 2015 at 1:08 AM, Kevin Veroneau <kevin@veroneau.net> wrote:

> > Thank you for the great suggestion. I will have the font size updated

> > after work today.


> It's not the size that's at issue IHMO

> it's the broken lines :)


> cheers

> James



> James Mills / prologic


> E: prologic@shortcircuit.net.au

> W: prologic.shortcircuit.net.au


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