Hmm, so it seems that Kmail is very weird when pasting in actual links. So I will repost the Links here, because if you click any of the text, you will get to a page you can't get to...
I swear I disabled HTML mail sending entirely from my KMail... Looks like I'll have to look into that. I personally hate HTML mail.
On February 11, 2015 08:34:00 AM Kevin Veroneau wrote:
> Unfortunately I didn't have much time over the past few days to update the
> website CSS, however the game is accessible over a standard telnet
> connection. I also recently found out that the Windows telnet client(at
> least on XP) doesn't work very well. So, I am giving out some Beta codes
> here so that people can test out Telnet clients and let me know which ones
> fair better. Last night I updated the telnet protocol to use
> char-at-a-time, rather than use LINEMODE. Check out my Gopherholes
> Library/RFC documents for info on what I mean if your curious.
> Anyways, I managed to get ConnectBot to finally work with my Telnet server,
> so if you have an Android device at all, install ConnectBot and connect to
> hackers-edge.com:1337 using it's Telnet protocol.
> These beta codes are one-time use codes, so please don't redeem them unless
> you truly want to help out with some initial testing. While the base
> infrastrure is in place, there isn't yet any actual *gameplay*. You can
> connect to other in-game hosts, browse their files, check and send email,
> etc... Also, all in-game chat commands should be working, so you can join
> the public channel and talk with anybody else who might be online at the
> same time. The codes are:
> Once you create an account, you will see a basic entry form on your account
> page. Enter in the code to redeem and enable your account. Once your
> account is enabled, you will then be-able to create a new character to
> play in the game as. You can view this document here to learn more about
> character creation:
> There are a few other tutorials there as well that might be helpful. I
> have also posted more updates yesterday on my Development Diary located
> Once you redeem the code, you will have access to post in the closed beta
> forum located here:
> Please let me know what you think of the current game engine so far,
> tonight I should be adding more features which will be provided directly
> on the message of the day(the message you see when you log into the game).
> On February 9, 2015 12:50:33 PM James Mills wrote:
> > On Tue, Feb 10, 2015 at 1:08 AM, Kevin Veroneau <email@example.com> wrote:
> > > Thank you for the great suggestion. I will have the font size updated
> > > after work today.
> > It's not the size that's at issue IHMO
> > it's the broken lines :)
> > cheers
> > James
> > James Mills / prologic
> > E: firstname.lastname@example.org
> > W: prologic.shortcircuit.net.au
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