Bug#261915: xlibmesa-gl: Also occurs with flightgear
On Wed, 25 Aug 2004 15:25:32 -0500
Branden Robinson <email@example.com> wrote:
> > Were the affected apps built against the libGL provided by nvidia-glx or
> > some other package other than xlibmesa-gl? If so, does the same problem
> > occur if you build them against xlibmesa-gl?
The original submitter was talking about SpaceCombat which I believe
is non-free, binary only, from the guy that does X-Plane, so I don't
think he can rebuild against xlibmesa-gl.
I've built a local copy of flightgear with xlibmesa-gl installed
(though not from flightgear's debian package) and it works fine and
gives proper ldd output for xlibmesa-gl. The latest flightgear
package from sid still gives that error on running fgfs and with ldd,
but I think my statement about it causing 3d acceleration to not work
was incorrect - it's just very slow on my system!
It seems likely that the flightgear maintainer is building packages
with nvidia-glx installed and causing this problem. Probably the
SpaceCombat guy is doing that too.
Life's probably too short to file a bug against flightgear on this
issue as it most likely doesn't have any impact other than a scary
> I fear that "Alistair K Phipps <firstname.lastname@example.org>"'s address
> will bounce again, though.
Sorry - I change debbugsN addresses whenever I receive spam on them,
which happens very quickly after filing a report on here,
unfortunately. I'd changed to debbugs4, deleted debbugs3 and
forgotten to update reportbug's config. I made debbugs3 work again
Anyway... I'm pretty sure this is not xlibmesa-gl's fault, but the
fault of other packagers building against nvidia-glx, though the only
way to be sure is to CC the flightgear maintainer, which I've done.