Re: Idle Telnet Timeouts
ArcticFox wrote in Article <firstname.lastname@example.org>
posted to gmane.linux.debian.user:
> Not sure if this is the right list to ask this on, too many to choose
> from and none of the others looked like what I wanted. Anyway; here's
> the deal, I'm running a TinyMUSH world on my system. The problem that
> I'm having is that when a player is idle for any length of time they
> get disconnected with a "Network error: POSIX error: Operation timed
> out" as far as I can tell, this shouldn't be happening. Neither my ISP
> nor the MUSH software is disconnecting them. In fact the MUSH has an
> idle timeout in it to d/c players that have been idle for too long,
> this isn't activating however.
> Anyone have any ideas on how I can stop this?
Sounds like some router between your MUSH and your players is timing out
connections prematurely. Either find and reconfigure the router, or make
sure people use TCP keepalives with relatively short intervals to keep
connections from going stale.
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