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Re: Idle Telnet Timeouts



On Tue, 2007-05-01 at 01:16 -0700, Paul Johnson wrote:
> ArcticFox wrote in Article <48e57010d8b5f26fc52860188570261c@insightbb.com>
> posted to gmane.linux.debian.user:
> 
> > Not sure if this is the right list to ask this on, too many to choose
> > from and none of the others looked like what I wanted. Anyway; here's
> > the deal, I'm running a TinyMUSH world on my system. The problem that
> > I'm having is that when a player is idle for any length of time they
> > get disconnected with a "Network error: POSIX error: Operation timed
> > out" as far as I can tell, this shouldn't be happening. Neither my ISP
> > nor the MUSH software is disconnecting them. In fact the MUSH has an
> > idle timeout in it to d/c players that have been idle for too long,
> > this isn't activating however.
> > 
> > Anyone have any ideas on how I can stop this?
> 
> Sounds like some router between your MUSH and your players is timing out
> connections prematurely.  Either find and reconfigure the router, or make
> sure people use TCP keepalives with relatively short intervals to keep
> connections from going stale.

That was exactly the place I was going. I just wanted to see what kind
of errors were being spewed. It could be some settings could be changed
in MUSH. I know that many(some?) MUDs can be tweaked to change these
things.
-- 
greg, greg@gregfolkert.net

Novell's Directory Services is a competitive product to Microsoft's
Active Directory in much the same way that the Saturn V is a competitive
product to those dinky little model rockets that kids light off down at
the playfield. -- Thane Walkup

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