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Re: wine 3d very very slow, toolchain problem?



Rodney Gordon II wrote:
Recently I have built my own compilation of wine on Debian, three
different revisions (0.9.6 .7 and .8). All of these versions are
compiled correctly. I have noticed an odd problem with these builds of
wine, and the commercial cedega fork of wine on Debian.

My dilemma:
I used to play WoW alot.. on linux even! But since my reinstall, I've
had no such luck.. For those that have played World of Warcraft, I am
currently pulling a massive 13fps in the horde's crossroads, and 5fps
if I am lucky in Orgrimmar.. Now, these rates are horrible for my
hardware, and on my last Debian install I would get at least
acceptable framerates. I get these pitiful framerates on wine AND
cedega, so I am pretty assured that I have compiled wine correctly.

I have nvidia-kernel-source installed and modules built for both of my
kernels, 2.6.15.4 mainline and also 2.6.15-ck4. nvidia-glx and
nvidia-glx-dev are installed, as are the proper libraries wine
requires.

Hardware:
Pentium D 830 (3GHz dualcore)
1.5GB RAM
Asus P5LD2 Mobo
nVidia 6600 256MB PCI-E


Hi, can't really help except to say I am running WoW on sid with wine compiled from cvs. I have a slightly slower cpu and slightly better nvidia card (8178 drivers) and the game runs nicely at 1400x1050 with all graphics options maxed (except multisampling which crashes it). I did have a problem with the game crashing every time I entered a building. This was fixed by applying Henry's two line patch, found here:

http://bugs.winehq.org/show_bug.cgi?id=4143

Pretty impressed with wine I must say, never used it before.
Oh, and I'm using wine's oss interface, have you tried running it with sound disabled?

Geoff



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